The Colosseum is a single-player AI bracket arena in Grandshelt that becomes available after leaving Town of Mitra in Chapter 1. It has Bronze, Silver, Gold and Champion tiers. The recommended post-story order is Colosseum for gear, then Esper trials for summons, then the Chamber of Arms for legendary weapons, then Sephiroth as the last hunt.

Colosseum structure

TierDifficultyUnlock condition

Bronze

Casual-tier fights

Available after leaving Town of Mitra in Chapter 1

Silver

Normal-tier fights

Beat the Bronze gatekeeper NPC

Gold

Expert-tier fights

Beat the Silver gatekeeper NPC

Champion

Hardest bracket, no trophy

Beat the Gold gatekeeper NPC; Champion-tier intentionally has no trophy

Rewards from the Colosseum

Rewards fall into three buckets:

  • Exclusive weapons and armor not sold in shops — some pieces are Colosseum-only with special passive effects.
  • Gil scaled to bracket difficulty.
  • Trophies for clearing each bracket.

The Colosseum has its own dedicated shop with a proof-of-victory currency earned from clearing matches, on top of the gil-based shop elsewhere.

Post-story order

The recommended sequence once the credits roll is:

  1. Clear the Colosseum to gear the party and unlock its exclusive weapons.
  2. Run the Esper trials to round out Fina's summon roster (start with the Antlion for the first spell).
  3. Enter the Chamber of Arms for the legendary weapons.
  4. Save the Sephiroth optional hunt for last because it requires a well-built party.

Need the chapter path that unlocks the Colosseum in the first place? See the full walkthrough and choices.

Post-story order — step checklist

  1. Clear the Colosseum

    Gear the party and grab the Colosseum-only exclusive weapons and armor.

    Done when: Champion tier cleared.

  2. Run the Esper trials

    Round out Fina's summon roster — start with the Antlion for the first spell.

    Done when: Fina's first summon is unlocked.

  3. Enter the Chamber of Arms

    Run the legendary weapons path after the Esper trials.

    Done when: Chamber of Arms is cleared.

  4. Save Sephiroth for last

    The Sephiroth optional hunt needs a well-built party; do it last.

    Done when: Sephiroth is staggered.

Cross-content strategy tips

These tips apply across the Colosseum and other endgame fights:

  • Always preview the enemy's Stagger Gauge and weakness before attacking.
  • Sweep every enemy in one turn to open the Extra Phase and pick one Resonance finisher from the SELECT RESONANCE wheel.
  • Keep a healer (Y'shtola or Rhea), a stagger painter (Tronn or Terra) and a physical closer (Cloud or Clive) in the four-slot lineup.
  • Run battles at 2x speed on Expert difficulty once comfortable.
  • Overkill in the bonus phase gives bonus gil, and last-staggered kill gives bonus MRP.

Trophy guide summary

40 trophies live in nine areas:

  • Completion: 3
  • Story Chapters: 9
  • Exploration: 3
  • Colosseum: 3
  • Cave Masters: 3
  • Hunts: 3
  • Gil: 1
  • Visions: 5
  • Espers: 2
  • Gear: 5
  • Battle: 2

Notable trophies include:

  • #37 Keep Them on Their Toes — stagger enemies 1,000 times.
  • #38 Resonance Rapid Fire — use Resonances 400 times.
  • #33 Will Crystallized — obtain all 26 Visions.
  • #36 The Sovereigns of the Planet — gain help from all 9 Espers.
  • #40 My Name Is Ultima... — defeat the Ultima Weapon superboss; this is the trophy that ties the Ultima Weapon hunt to the post-game. See the Gilgamesh and hunt guide for the wider hunt context.
  • #24 / #29 Struck Gold / Priceless Experience — first King Gil Snapper and first Metal Gigantuar kills.

FAQ

How many trophies are there in FINAL FANTASY RESONANCE?

Forty trophies across nine areas: completion, story chapters, exploration, Colosseum, Cave Masters, hunts, gil, Visions, Espers, gear, and battle.