The demo covers the Chapter 1 opening, runs 3 to 5 hours on a normal run, and includes 6 bosses once Shemhazai is unlocked (5 without the trigger). Hard Mode unlocks by clearing the demo's main story on any difficulty, and the demo save transfers to the full game on launch day.

Demo length and level cap

The demo does not publish a specific level cap beyond the Chapter 1 progression range. Three difficulty options are available — Casual, Normal, Expert. Casual is forgiving; Normal and Expert require real Sweeping Stagger plans on every boss.

How long to beat — demo, main story, completionist

ScopeEstimated hoursSource

Demo — Square Enix estimate

3 to 5

Square Enix producer estimate (hexeba hands-on)

Demo — TGS staff playtime

around 6

Tokyo Game Show staff run (hexeba hands-on)

Demo — community range

3 to 9

Game8 community dossier

Main story

20 to 40

Gamerfuzion previews (20–30) vs hexeba (30–40)

Completionist

60 to 80

hexeba + gamerfuzion previews

Demo bosses

BossWhereNotes

Earth Shrine finale

Mandatory chapter closer

Teaches the Sweeping Stagger mechanic

Town of Mitra ambush

Story-driven

First multi-enemy fight

Grandshelt Castle encounter

Chapter 2 lead-in

New weakness bar introduced

Siren's Tower mid-boss

Esper trial demo entrance

Pattern preview for full Siren fight

Siren

Top of Siren's Tower optional dungeon

Confirmed Esper fight — beats grant Siren's help

Shemhazai

Hidden, post-trigger

In-demo Visions and Espers

The first Sanctum of Light on the road between the Earth Shrine and Town of Mitra grants the first legacy Vision. Cloud and Warrior of Light are the common early rewards. Most Sanctum locations for the remaining 23 Visions were not available in the demo.

The Esper's Dwelling demo content covers only the Siren fight at the top of the Siren's Tower optional dungeon in Chapter 1. Ramuh and the other Esper dwellings unlock in the full game.

Step-by-step demo checklist

  1. Check the postbox

    Right after the opening, check the postbox outside the inn in Town of Mitra for pre-order / Deluxe / Collector bonuses.

    Done when: Bonus items are in the inventory.

  2. First Sanctum of Light

    Stop at the first Sanctum on the Earth Shrine → Mitra road to pick up your first legacy Vision (Cloud or Warrior of Light).

    Done when: Vision Cryst is equipped before Town of Mitra.

  3. Equip Vision Crystals before leaving Town of Mitra

    The bonus carries into the first dungeon.

    Done when: All four active characters are equipped.

  4. High-bond dialogue choices

    Pick the high-bond dialogue choices during Chapter 1 cutscenes to see the Vision Crystal gifting quest trigger before the credits.

    Done when: Bond scenes are unlocked.

  5. Siren fight after the first dungeon

    Run the Siren's Tower Siren fight after the first dungeon — the fastest way to pick up an Esper in the demo.

    Done when: Fina has summoned Siren.

  6. Run trash at 2x

    Run trash fights at 2x speed to save real time.

    Done when: 2x speed is selected for the trash pull.

Demo secret boss trigger

The demo's only optional secret boss is Shemhazai. The trigger requires meeting specific in-demo conditions; the community recommends finishing the main Chapter 1 story first and exploring the overworld before pursuing it. The full trigger walkthrough lives on the demo secret boss page.

FAQ

How long is the FINAL FANTASY RESONANCE demo?

A normal demo run is 3 to 5 hours and covers the Chapter 1 opening. Six bosses appear once Shemhazai is unlocked; otherwise the demo has five.